DEADLINE
ZOMBIE SURVIVAL
Mission
Level—
Wave—
Time—
Objective—
Player
HP—
Weapon—
Ammo—
Score
Points—
WASD move
Mouse aim & shoot
R reload E interact
Esc pause menu
Mouse aim & shoot
R reload E interact
Esc pause menu
Toast
TITLE SCREEN
Fullscreen takeover • single-file HTML • embed-ready
DEADLINE
DEADLINE
ZOMBIE SURVIVAL
No time. No mercy.
Tip Click START SHIFT. Survive waves, navigate the maze, find notes, and defeat the boss to unlock the next level.
STORY
Hawaii. A biotech research firm called MAKO BIOSYSTEMS tested an “accelerated regeneration” pathogen on a remote tropical facility.
The containment plan failed. The infection crossed human trials, then the island.
You’re a contractor on a late-night maintenance call when the alarms hit. Your only objective becomes survival — and escape.
Every level reveals more: logs, sticky notes, voice transcriptions, and a paper trail that points to a deliberate leak.
You’re a contractor on a late-night maintenance call when the alarms hit. Your only objective becomes survival — and escape.
Every level reveals more: logs, sticky notes, voice transcriptions, and a paper trail that points to a deliberate leak.
Cutscenes connect the arc: island facility → airport → flight → California outbreak → final containment.
ASSET HOOKS (OPTIONAL)
You can drop your own background images for loading screens later by editing:
CONFIG.ASSETS (near the top of the script). Leave blank for the built-in grainy arcade look.
CONFIG.ASSETS (near the top of the script). Leave blank for the built-in grainy arcade look.
HOW TO PLAY
CONTROLS
- WASD / Arrow Keys: move
- Mouse: aim
- Left Click or Space: shoot
- R: reload
- E: interact (notes / crates / stations)
- Esc: pause menu
GOAL
- Clear enough zombies to unlock the Exit Gate.
- Navigate the maze, find ammo and med stations at key points.
- Read notes for lore and clues.
- Defeat the boss at the end of key levels to progress.
MECHANICS
This story mode uses 5 core systems:
1) Waves (spawns scale per level) • 2) Maze navigation (tile collision) • 3) Loot (ammo/health pickups) • 4) Interactions (notes + stations) • 5) Boss fights (unique behavior)
Replenishment rule: Most levels give a resupply near the start AND near the end. Level 3 is harder: only one resupply point.
1) Waves (spawns scale per level) • 2) Maze navigation (tile collision) • 3) Loot (ammo/health pickups) • 4) Interactions (notes + stations) • 5) Boss fights (unique behavior)
Replenishment rule: Most levels give a resupply near the start AND near the end. Level 3 is harder: only one resupply point.
SETTINGS
DISPLAY
AUDIO
Sound uses synthesized beeps. No external files.
WORDPRESS TAKEOVER
This page hides common WordPress header/footer/admin UI automatically.
If you want an Exit button that returns to your site, set CONFIG.EXIT_URL in the script.
PAUSED
OPTIONS
PROGRESS
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FOUND NOTE
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CUTSCENE
Enter continue
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